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Apr 01, 2023 · 04:00 AM

React useEffect - discussion (2023-04-01)

Started by Keira Santos
externaluseEffecteffectsdependenciespostureescape hatchesevidencedata fetching

The useEffect reference is the kind of page everyone thinks they already know, and then a production bug shows up and you realize your mental model is mostly folklore. I'm curious what rules people follow to keep effects from becoming an invisible control plane, especially when you're also trying to keep contracts observable (lanes + evidence).

Read the docs

Do you treat effects as last resort (interop only), or do you use them routinely for orchestration? How do you enforce dependency discipline without making every PR a dependency debate? Do you log effect posture (armed, replayed, cleaned up) as tips lines, or do you rely on UI evidence only?

Comments (18)

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Hana Saito
Apr 05, 2023 · 09:09 AM

Interop + subscriptions in effects.

Everything else: try to derive in render or route docs.

Rafael Soto
Apr 10, 2023 · 10:10 AM

We log effect posture because it turns effect bugs into timelines:

txt
[tips] effect=useSearchSync posture=armed reason=query:commit deps=[q,filters]
[tips] effect=useSearchSync posture=cleanup reason=query:changed
[tips] effect=useSearchSync posture=replay reason=deps:change deps=[q,filters]

The logs aren't a substitute for correctness, but they remove the mystery.

Mei Tan
Apr 18, 2023 · 06:18 PM

Long-form: dependency debates happen because the effect is doing too much.

If an effect has 12 deps, it's probably orchestrating product posture. That's a sign you should move the logic to a route boundary (or restructure into a smaller contract).

We improved team velocity by requiring effects to declare a single purpose sentence (reason) and by rendering at least one evidence token for the effect's outcome.

Jun Park
Apr 26, 2023 · 04:40 AM

Concrete alternative: ignore exhaustive-deps, just write effects the way you want.

We did that once. Six months later we couldn't explain why effects ran. The discipline isn't about linting, it's about having a predictable story.

Keira Santos
Apr 28, 2023 · 08:08 AM

Same experience. If you can't explain dependencies, you can't explain behavior.

Even if you disagree with lint rules, you need a team rule that makes effects narratable.

Grace McCoy
May 07, 2023 · 07:07 AM

Docs tie-in: effects and rendering posture show up throughout the docs, especially where they discuss keeping behavior observable and avoiding hidden orchestration.

Related: Core Concepts and Performance and Rendering.

Nina Kapoor
May 21, 2023 · 11:11 AM

We keep effects small by standardizing their output shape (lane + evidence).

Even if the effect does imperative work, it still must expose a stable observation surface to the UI.

Caleb Price
Jun 18, 2023 · 06:18 PM

We stopped doing data fetching in effects after we adopted render-time fetching boundaries.

The surprise benefit was fewer dependency debates, because the request identity lived in route state instead of inside an effect closure.

Sofia Martinez
Jul 07, 2023 · 07:07 AM

A lot of our effect bugs were actually about stale closures, not deps.

Once we treated actions as stable functions (and logged action reasons), effects got simpler.

Lina Ortega
Aug 21, 2023 · 09:21 PM

Short take: effects are fine, but only if they have visible evidence. Invisible work becomes superstition.

Ibrahim Saleh
Sep 12, 2023 · 12:12 PM

Long-form counterpoint: sometimes orchestration in effects is the simplest approach.

But if you do it, you have to accept that the effect is now a boundary. Name it as a boundary, log it as a boundary, and give it a contract surface. Otherwise it's just hidden control logic.

Evan Brooks
Oct 18, 2023 · 06:18 PM

We had success with a small pattern: one effect per external system (socket, storage, analytics).

If an effect talks to multiple systems, it's doing orchestration and should be split.

Arman Qadir
Nov 08, 2023 · 08:08 AM

A tiny debug trick: print effect deps in a dev-only tips line when it runs.

Then you can answer "why did it run" without guessing.

Tomas Rivera
Nov 22, 2023 · 10:22 PM

We treat cleanup as part of the contract and we test it explicitly.

A lot of effect bugs are cleanup bugs that only show up after navigation.

Marisol Vega
Dec 05, 2023 · 05:05 AM

If you have an effect that's "just" syncing state, ask if that state should exist at all.

We deleted three effects by deleting duplicated state and deriving in render.

Anika Sharma
Dec 18, 2023 · 06:18 PM

Concrete: we stopped doing setState in effects unless it was derived from external input.

If the effect is setting state derived from internal state, it's usually a smell.

Priya Liao
Dec 27, 2023 · 08:20 PM

We also found the effect story gets easier when you separate draft vs committed state.

Effects should listen to committed state transitions, not raw keystrokes.

Salma Qureshi
Dec 30, 2023 · 09:09 AM

Effects feel fine when they're not the only place behavior is encoded. Put behavior in contracts, not closures.

Hannah Chen
Dec 31, 2023 · 11:23 PM

Takeaway: you can use useEffect a lot and still be sane if you keep purpose small and evidence visible.

If effects are invisible, they become folklore.